Learning by playing in the library: strategies for attracting children
Abstract
Teenagers are a fragile and elusive presence in many libraries: no longer children and not yet adults, they live a complex phase of life, often full of interests and passions.
Playfully proposing educational and cultural activities may be able to involve and retain children, even those who would never think about going to a public library. This is particularly true when these activities are included in a wide range of offers, shared with the school and other institutions.
The article presents some projects promoted by the Biblioteca Civica Falesiana of Piombino that leverage the game-learning combination to attract children and create opportunities for comparison and growth: among the tools used are coding, comics, theater and manga.
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Copyright (c) 2022 Gabriella Fabbri

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